etc.Only thing holding you back is energy regain, cause that is now reserved to Incarn. Feral, the Melee DPS specialisation for Druids, forms its core gameplay around balancing two separate resources while leveraging those to apply poweful Bleed DoT effects on targets. That specific example probably wouldn't be good with the ramp up time (like Tal1980 talked about above), but still. How to Play Feral Druid in Shadowlands Pre-Patch Feral is a mobile DPS spec with a damage profile oriented around finishers and maintaining bleeds.
@ cheesey3 You nailed so many issues in your post. lol. If there is a move towards more dot centric 'spinning plates' style, I'd just prefer an overhaul a bit to make the dots more than this thing I maintain and they do nothing else.
I would compensate for the lack of SB with Rip and Rake having more bursty damage and longer duration. Personally I'm quite a fan of feral's current play style with Bloodtalons, and if they made Sabertooth quit infinitely extending rip, but still have some kind of other interaction with it (even extension, just not infinitely) it'd be ideal just as it is.I heartily agree with the issues taken with utiliity.
this change is rly nice.but ur missing the effect on swipe and thrash.
Balance Druid Feral Druid Guardian Druid Restoration Druid Abilities Unavailable to Druids in the Shadowlands Pre-Patch The Level Squish necessitated a reassigning of the Levels at which each Ability is learned. Holy moly, my 2 mains, frost dk and feral, getting these kind of love feels like paradise *.*. You might want to proof-read your comments before posting them. This would also free you up to actually use that heal at a strategic time, or a roots or something. Is this the case now? The current version feels better to play with, but feels odd thematically. I just tried these new changes on the PTR (Granted we do not have two of the new changes until higher levels - stealthed shred granting 1 extra combo point and berserk finishing moves granting 1 extra combo point) and it feels so terrible. It sounds nice, but it just doesn't add up. Upcoming Shadowlands Feral Druid Changes - Shred Upgrade posted 2020/08/19 at 2:29 PM by perculia Blizzard has posted upcoming changes for Feral Druids in Shadowlands, including a new upgrade to Shred. Super looking forward to trying this out, as a feral main, good to see some real changes that are beneficial instead of more things being removed or rendered absolutely useless. I stoped reading when u said that the only talent that makes feral playable was a bad thing u mean that playing with a class that u dont have to solve integrals in every gcd to plan the next move is bad?
Or maybe it stays as it is now, but with the addition of "During Berserk, your mastery stat is doubled." So not only does this article understate the utility of other specs (for example ret will also have sac, bop, auras; or enhance getting windfury etc), but it completely fails to address the real competition: Looking back at how Blizzard balances their game, it will absolutely 100% not be a marginal difference between Covenants. From what I've seen on Beta so far it has the strongest potential and most consistent burst for Feral out of all the other abilities.
All Shadowlands Datamining and News The triggering event should be something different.
Wish it did something different, like caused bleed damage to increase the longer an enemy is affected by a bleed. Like, why is a talent named after bloody claws requiring a DPS to cast a healing ability? People underestimate how strong Convoke the Spirits can be. I wanted to give it a like. The energy regen is non-existent. Still a 3 minute CD. You can also use it to keep track of your completed quests, recipes, mounts, companion pets, and titles! In the Niya soulbind you can get concealment on use of Convoke which you can cancelaura to use it as a shadowmeld to exit combat and reset. Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. This guide will teach you to master playing Feral Druid in all aspects of the game, helping you to deal optimal DPS in Raids and Mythic+ dungeons. I agree with the author that something needs to be done about Sabertooth causing the player to never have to re-apply rip, but I don't take enough issue with the current iteration of it that I think it warrants that much worry.A much more pressing issue, in my opinion, is the new Bloodtalons, as I'm almost entirely sure it's going to create problems with clipping rake which feels awful. Welcome to Wowhead's Feral Druid guide, updated for Shadowlands Pre-Patch! I think I quit feral in Legion, after seeing the lows and confusion of vanilla, the highs of Cata and the dribbling end of all sense many years ago. Participating in shorter duration fights will once again feel like a chore because of the ramp time required. Best Feral Druid talent builds for every situation (single target, AoE, raids, dungeons), and detailed information about each talent and when to use them. Certain important talents being tied to affinities is awful. Being slightly better than the current rotation is not an argument. Also, glad they're making this CD worth something. By all means screw with PvP, but destroying the PvE game was brutal.I frankly see no recovery from it's present state and I'll not go back to my once loved main of a decade gone by.Thanks for the news on the spec.
I just find feral dots boring. I find "x% bonus damage" mastery boring and kinda lazy.
I could even see FB being reworked into an execute that makes Bleeds explode when target is under 30%.
Affinities now have additional utility effects attached to them, I think that this is a good step but I've discussed my thoughts more below. Download the client and get started. Alongside that, Energy and Combo Points are used in tandem to set up high burst windows via pooling gameplay. The only way they could accomplish that is by making Covenant abilities, soulbinds, and Legendaries nearly identical to one another, which they aren't doing.
Simply type the URL of the video in the form below. Maybe something like bloodtalons as the mastery stat would be cool. Inevitably some of those fell beyond the current maximum Level. How does the shred during Berserk work in combination with 'Primal Fury'. Agreed. And to think i just wanted my empty talent filled as a rogue. The Wowhead Client is a little application we use to keep our database up to date, and to provide you with some nifty extra functionality on the website! So with a nice amount of crit we'll be berserking, using a finisher (generates 2 cps), using a shred (it crits, thus 3 cps) and then using a finisher again, etc. I'd like to see a change to mastery. Feral in Shadowlands hasn't received a whole bunch of changes but it's received some - good, bad and middling. I personally wish that they would bring back Leader of the Pack. Bleeds have to come back with mastery, getting a good buffed bleed up in a short window will make up for time off target like it used to and keep the Feral spec competitive by sticking to skill as a means to make it good, not by nerfing bleeds into oblivion and turning it into a poor combat rogue.PvP has long affected this spec and it should never have had it's core gutted.
This would greatly help feral's get into raids/mythic +'s in itself. The big question I have not seen answered, so hopefully someone here is in the alpha and can enlighten me, with no longer having an instant heal weaved into our rotation via bt, are we squishier?Everything I read seems to suggest that if you want to work in a self heal now, you have to drop form and there will be a cast time. It would still only be usable as it is in BfA, it wouldn't break your rotation since it doesn't cost energy or generate points, and it adds a bit of damage instead of a random healing spell. I do not agree at all that balance is the real competition, Balance is a ranged spec, if a fight favours ranged it's irrelevant, the real competition is other melee, because it's their spots you're trying to take. That's just moving in the wrong direction.
The content to test feral in has been limited due to the alpha state of Shadowlands but Torghast has been available as have some dungeons and some questing content. Some actual changes that could make me enjoy feral a lot more. So basically you like this terrible new bloodtalons because it adds back some pooling which does not exist in the current game because the energy regen in the current game is retarded. Join the Welcome Back Weekend November 5–8, Join the Welcome Back Weekend November 5–9, Thassarian and Koltira Deathweaver in Shadowlands, Join the Warcraft Welcome Back Weekend November 5–9 - Inactive Players Get Access to All Expansions, Overwolf Releases CurseForge Beta App for World of Warcraft Addons, Rextroy Battlegrounds - 40 Death Knights vs 40 Hunters, Shadowlands Leatherworking Armor Kits Nerfed - Less Stamina Granted, Shadowlands Beta Build 36512 Spell and Class Changes - Pelagos Soulbind Nerfed, Blizzard's Torghast Focused Testing on the Shadowlands Beta, Hotfixes for November 4 - Players Stuck in Chromie Time, Zidormi in Tirisfal Glades, Blizzard on Shadowlands Priests - Unholy Nova and Shadow Crash Changes, Blizzard Comments on Demon Hunter Covenant Ability Rework to Fodder to the Flame. I get the idea, but it feels odd. This new beserk sounds like it actually might be worth planning for and pressing. Druids already dominate pvp on guardian and resto..... Join the Welcome Back Weekend November 5–8, Join the Welcome Back Weekend November 5–9, Thassarian and Koltira Deathweaver in Shadowlands, Join the Warcraft Welcome Back Weekend November 5–9 - Inactive Players Get Access to All Expansions, Overwolf Releases CurseForge Beta App for World of Warcraft Addons, Rextroy Battlegrounds - 40 Death Knights vs 40 Hunters, Shadowlands Leatherworking Armor Kits Nerfed - Less Stamina Granted, Shadowlands Beta Build 36512 Spell and Class Changes - Pelagos Soulbind Nerfed, Blizzard's Torghast Focused Testing on the Shadowlands Beta, Hotfixes for November 4 - Players Stuck in Chromie Time, Zidormi in Tirisfal Glades, Blizzard on Shadowlands Priests - Unholy Nova and Shadow Crash Changes, Blizzard Comments on Demon Hunter Covenant Ability Rework to Fodder to the Flame, Elethium Setting - Blacksmithing Socket Removed, Increased XP Required from Level 50 to 60, Raid Loot Tokens for Weapons, Shields, & Offhand, Updated Mount Sources - Rares, Adventures, & Covenants. I think that even a nerfed version of it would be all it takes to fix our desirability. I'm not sure the answer is returning to the play style that loads nearly all our damage into dots though, as he seems to suggest, as this necessarily creates a niche feral is good at (long duration single target), but at the cost of other types of content. berserk should be a cd u want to use in aoe and cleave situations mainly aoe.so plz make berserk effect swipe and thrash. So why not add Bloodtalons as an active ability? No CD in game should be over 2 in current WoW. Almost no talents interact with the dots in any impactful besides blood talon. Blizzard clearly stated they wanted more power in Berserk, so they understand the issue, but this is not the solution. The last choice is more personal preference. Here's hoping! So, what are you waiting for? Bloodtalons can only be cast when Predatory Swiftness triggers." Factoring in all the damage modifications you can get for bite from Sabertooth, Soul of the Forest, Blood Talons, and the 10% Mastery (Bite & Bleed damage), this equates to 85% for 2 of your bites and 55% for the rest without any scaling yet. Yes the fact it's channeled sucks but you have concealment, barksin and you can combine it with SI if you have to.
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