A cast that couldn't enter buildings would be grossly inconvenient for telling some stories, so the animators fudge things. Transformers Legends even acknowledges this by having Broadside becoming a gigantic Headmaster large enough to fight level with Grand Scourge, and piloting a larger Transtector who seems to be on a similar scale to most versions of Metroplex. Thus, making it possible that buildings can be seen from space. The animated segments featured in the television commercials for the toys generally play fast and loose with scale: One of them features Micromasters small enough for Action Master Optimus Prime to hold several of them (in alternate mode) in the palm of his hand (see the image to the left), which would mean the toys are supposed to be roughly life-sized, while others feature an entire Micromaster city that's small enough for Powermaster Optimus Prime to hold it in the palm of his hand, which would make the toys massively oversized! At the time of Bumblebee, scaling concerns in relation between robot and vehicle modes were seemingly absent, at least in regards to airborne vehicles.

There are still minor scale issues to be found, though. The original Transformers fictions often depict characters to the same relative scale as the toys, which duplicates the intra-toyline problems described above. Transformers fiction often depicts characters to the same relative scale as the toys, which duplicates the intra-toyline problems described above. Since for the majority of his presence on the show he is a loyal servant of Megatron, this was likely intentionally fudged so that he could have scenes inside the Nemesis, which is also where one of his biggest and most plot-important fight scenes takes place. New and altered characters in later seasons were generally more consistent in size (and appearance) with the toys. There is no explanation for any of this. Although the Beast Warriors are consistent day-to-day in their relative size to each other, their scale in relation to their real-world animal equivalents is more complex. IDW's original continuity frequently took liberties with scale as well: notably, Cosmos is consistently drawn positively huge in robot mode when standing side by side with his fellow Autobots while appearing as a regular member of the (background) cast in More than Meets the Eye, but as soon as he transfers over into the sister title Robots in Disguise, his size is considerably scaled down a bit (although he's still a few heads taller than the average Autobot). This also presents clear problems with similar figures whose gimmick suggests interaction, such as Headmasters or Mini-Cons.

Transformers fiction commonly shrinks or inflates characters, relative to their toy sizes. However, the considerable and varied scale problems of Transformers still merit description. Some versions of the Pretenders are shown to explicitly shrink when hiding in their human-sized outer shells. This explaining that his head is the size of a city (more specifically Trypticon or Metroplex) and his hands being smaller than his head allows easy interaction with large Transformers (such as the Dinobots). As a side note, Unicron has been established in some continuities as having already devoured approximately 22.56% of known universes which is truly ridiculous if one takes actual planetary/galactic scale into consideration. If he's the size of a real truck, Prime in robot mode should be 8–10 m (25'–30') tall, at best. Characters often change size when transforming in a less explicit fashion. His cab is 1/48 scale, but his trailer is closer in scale to the Autobot Cars, which fall more in the neighborhood of 1/35 to 1/40 scale-wise. Newcomer Alpha Bravo is also undersized if his windows are anything to go by. The same can be said for the Lamborghini Countach Breakdown, who should be the same size as Sunstreaker and Sideswipe, not significantly smaller. He's drawn large because he's a leader character. For characters such as Megatron, it enables his robot mode to be in scale with other characters' robot modes while the alternate mode is in scale with a normal human being - but that just complicates things even more. Either Galvy is humungo, or Lithone is tiiinyyy!!! Riiight. Sadly, the scale for this line doesn't translate as well in vehicle mode. While they are indeed large toys, they're only two to five times bigger than typical Transformer toys, and thus transform into "cities" and "planets" about the (relative) size of a bungalow.

This is purely for dramatic effect. Yet they were not immune to this problem. Who is the tallest Transformer excluding Unicron? Interestingly, despite being markedly out of scale compared to each other, the Dinobots are actually quite well-scaled towards the other characters (with the exception of Strafe, as noted above); for example, Grimlock is the same scale to Optimus Prime as a real Tyrannosaurus is to a human. Some can be attributed to animation errors, such as layering problems,123 but some "errors" were deliberate choices, for a variety of reasons. If one were a cynic decidedly snarky, one might argue that the reason Hasbro has no sense of scale with regards to Transformers is because they don't even know what the term actually means. Considering our ancestors really were smaller than modern humans, this is not extremely wrong, but it deserves noting. Sometimes artists draw a character at a different size intentionally. This concept is lampshaded in the credits of War for Cybertron, where Bumblebee pulls up, and the entire Autobot cast of the game step out of his passenger door, clown car style. For example, Prowl was shown to grow several times his normal size when forming the head of Devastator in Robots In Disguise. While this introduces a nice range of options for the discerning collector, it can also lead to some problems. Likewise, Metroplex's internal workings are portrayed as much smaller than they'd realistically have to be. The depiction of Unicron's scale in Armada was (debatably) a slight improvement, in that physical interaction with normal beings was not attempted. (Weirdly, the King Kong-like size of this toy became canon in one specific micro-continuity.

the Seekers to choose to get shorter when going into battle. Yep just about every 'con has this problem, whether they turn into ground vehicles or aerial vehicles they are guaranteed to be out of whack with themselves. Hasbro does not often take advantage of this possible compatibility with store exclusive giftsets and "bonus" packs. The fact that Prime and Megs are apparently the same size in the toyline, but in the movie, Prime is smaller, Bumblebee is the same size as Prime. Even a two-mode toy can have this problem. This is sometimes reflected in the choice of vehicle or the design of their robot mode. The disparity becomes even more obvious with Mini Vehicles such as Warpath (a tank) and Seaspray (a hovercraft), who should be many times their actual size. The Marvel Generation One comic sidestepped this issue by depicting Trypticon, Fortress Maximus and Scorponok as merely "large-standard" characters. Conversely, the traditionally stunted Bumblebee is marginally too tall and bulky to be in correct scale to his otherwise fairly accurate core teammates, assuming one includes Voyager Optimus and Leader Bulkhead in their lineup. Sometimes this is deliberate, allowing them to match their toy scale and/or be of a similar size to other characters; in other cases, it is essentially an artistic error. A vaguely similar explanation appeared in Dreamwave's More than Meets the Eye encyclopedia.

Cheetor and Tigatron are shown standing next to real members of their species, and they are both the same size as the animals in question.

Triple Changers create a whole new set of problems. Furthermore, only manifestations of him are seen (these vary in size), and his eyeball, which is in comparison to the Transformers about the size of a small town. The Titans Return version of Broadside actually makes it worse: The figure includes tiny versions of the Aerialbots (styled specifically after their Combiner Wars alternate modes) to place on various spots on his aircraft carrier mode, but at the same time this Broadside is also a Headmaster with a Titan Master figure that can ride inside his jet mode's cockpit, arguably making the Titan Master alone larger than the Combiner Wars Aerialbots' Superion gestalt form if scale were to be taken at face value... and yet the entire play pattern of the Titans Return line explicitly calls for Broadside and his Titan Master Blunderbuss to be compatible and interchangeable with any other figure and Titan Master in the line, most of whom are supposed to be much smaller in scale. This pattern became more prevalent with the Movie toyline which offered both Voyager and Leader-class iterations of Prime and Megatron. Many of the wheeled vehicles are close to 1:35 scale, although Deluxe Class Jazz and Classic Camaro Bumblebee are obviously not the same scale, as noted above. Really teeny passengers. A vaguely similar explanation appeared in Dreamwave's More Than Meets The Eye encyclopedia. the tabletop game advertised by this artwork, Development history of the A-10 Thunderbolt II, Bob Forward gives Rattrap's height from the show bible, BotCon 98 report - see "ON THE SIZES OF CHARACTERS", Estimated "real-life" heights for several Transformers, derived from the size of their alt-modes, archived from alt.toys.transformers on groups.google.com, https://tfwiki.net/mediawiki/index.php?title=Scale&oldid=1452033.

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