Restores #y% of Max HP every 1 sec for #time sec, Automatically activates when your health falls to 15% of your Max HP or below. Attacks against monsters afflicted by Abnormal Statuses deal +6% damage. If you attack the dragon and deplete the bright green HP area, a shield will appear and protect the dragon from your attacks; from that point, only your attackers can damage the dragon at that point, until the dragon dies and a new one takes its place. The only exceptions to this rule include each Explorer group, Cygnus Knights, and Resistance. 1st place: Legion of Extraordinary Maplers Chair (displays your Legion's total power) and Legion Rank Mount, Strategy Wiki Page (for information on formulas/calculations).
(Cooldown: 180 sec), Knockback Resistance Chance: +100%, Duration: 130 sec. Another way to obtain coins is via Dame Appropriation's daily quests: Your total coins will be displayed on the top left. Pathfinder Maplestory Guide Reddit. Duration: 10 sec, STR: +#strX, DEX: +#dexX, INT: +#intX, LUK: +#lukX, Max HP: +#mhpX, Max MP: +#mmpX, STR: +20, DEX: +20, INT: +20, LUK: +20, Max HP: +350, Max MP: +350, STR: +30, DEX: +30, INT: +30, LUK: +30, Max HP: +525, Max MP: +525, STR: +40, DEX: +40, INT: +40, LUK: +40, Max HP: +700, Max MP: +700, STR: +50, DEX: +50, INT: +50, LUK: +50, Max HP: +875, Max MP: +875, STR: +60, DEX: +60, INT: +60, LUK: +60, Max HP: +1050, Max MP: +1050, STR: +70, DEX: +70, INT: +70, LUK: +70, Max HP: +1225, Max MP: +1225, All Stats: #strX, Attack Power Increase: #padX, Magic Attack Power Increase: #madX, All Stats: 15, Attack Power Increase: 10, Magic Attack Power Increase: 10, All Stats: 25, Attack Power Increase: 15, Magic Attack Power Increase: 15, Enemy DEF Ignored: +#ignoreMobpdpR%, Damage +#x% against enemies with 100% HP, Enemy DEF Ignored: +5%, Damage: +9% against enemies with 100% HP, Enemy DEF Ignored: +10%, Damage: +14% against enemies with 100% HP, Activated when moving a certain distance. Can be stacked a max of 5 times. When you first start a Legion, you will be given the entire Inner Grid, which gives the following bonuses based on the location of the attackers placed on it. Skill Cooldown: -2/3/4/5/6% (up to -5 sec reduction), 20% chance to deal increased damage when attacking: 4/8/12/16/20%.
This article or section is currently in the middle of an expansion or major revamping. [Temple of Time] The One Who Walks Down Memory Lane 1, [Temple of Time] The One Who Walks Down Memory Lane 2, [Temple of Time] The One Who Walks Down Memory Lane 3, [Temple of Time] The One Who Walks Down Memory Lane 4, [Temple of Time] The One Who Walks Down Memory Lane 5, [Temple of Time] The One Who Walks Down the Road of Regrets 1, [Temple of Time] The One Who Walks Down the Road of Regrets 2, [Temple of Time] The One Who Walks Down the Road of Regrets 3, [Temple of Time] The One Who Walks Down the Road of Regrets 4, [Temple of Time] The One Who Walks Down the Road of Regrets 5, [Temple of Time] The One Who Walks Down the Road to Oblivion 1, [Temple of Time] The One Who Walks Down the Road to Oblivion 2, [Temple of Time] The One Who Walks Down the Road to Oblivion 3, [Temple of Time] The One Who Walks Down the Road to Oblivion 4, [Temple of Time] The One Who Walks Down the Road to Oblivion 5, https://maplestory.fandom.com/wiki/Quests/46?oldid=251109.
The Synergy Grid, aka the Union Board, is where you place your attackers to obtain various additional stat bonuses (on top of the bonuses given from each attacker). Quest Name Requirements [Temple of Time] Path to the Past: Level 140 [Temple of Time] The One Who Walks Down Memory Lane 1: Level 140 [Temple of Time] The One Who Walks Down Memory Lane 2 The total amount of damage per second (Listed as Raid Power in the Legion Window) will accumulate and be displayed on your Synergy Grid, impacting how many coins you obtain. Legion System, also known as the Maple Union, is an in-game system that allows players to use their characters as attackers on a battlefield while having them to give bonuses account-wide based on the level and job of each attacker. As the Beastiary League for Path of Exile draws closer to its release, Grinding Gear Games has been keeping the hype within the community going thanks to them revealing the new changes to every Path of Exile Ascendancy class that’s in the game. Restores 26% of Max HP every 1 sec for 3 sec, Automatically activates when your health falls to 15% of your Max HP or below. Pathfinder Maplestory Guide Reddit. Can be stacked a max of #x times. You will not take damage for 8 sec after being revived.
Receiving characters cannot have the Link Skills already. Attacks against monsters afflicted by Abnormal Statuses deal +#y% damage.
Attacks against weaker opponents deal +3% damage. You will not take damage for 1 sec after being revived.
Note that these stat bonuses are NOT final stat bonuses, meaning that they are affected by % stat bonuses. Take your favorite fandoms with you and never miss a beat. When attacking, has a #prop% chance to identify the weakness of the enemy with the highest Max HP among those struck, granting you the following bonuses against them: When attacking, has a 15% chance to identify the weakness of the enemy with the highest Max HP among those struck, granting you the following bonuses against them: When attacking, has a 17% chance to identify the weakness of the enemy with the highest Max HP among those struck, granting you the following bonuses against them: When attacking, has a #19% chance to identify the weakness of the enemy with the highest Max HP among those struck, granting you the following bonuses against them: When attacking, has a 21% chance to identify the weakness of the enemy with the highest Max HP among those struck, granting you the following bonuses against them: When attacking, has a 23% chance to identify the weakness of the enemy with the highest Max HP among those struck, granting you the following bonuses against them: When attacking, has a 25% chance to identify the weakness of the enemy with the highest Max HP among those struck, granting you the following bonuses against them: Chance to add monsters to Monster Collection: +#incMobCollectionProp%, Critical Rate: +#cr%, Chance to add monsters to Monster Collection: +10%, Critical Rate: +3%, Chance to add monsters to Monster Collection: +15%, Critical Rate: +4%, Chance to add monsters to Monster Collection: +20%, Critical Rate: +6%, Chance to add monsters to Monster Collection: +25%, Critical Rate: +7%, Chance to add monsters to Monster Collection: +30%, Critical Rate: +9%, Chance to add monsters to Monster Collection: +35%, Critical Rate: 10%, Upon debuffing an enemy, Damage: +#indieDamR%.