Before beginning, players agree upon the foundational stake- this is the amount paid to the winner by each player. If more than one player has 49 or 50, the hand is a draw - there are no payments, the cards are thrown in and the next player deals. Waiting does not stop you from winning by getting rid of all your cards - any time that you have no cards in your hand, you automatically win without needing to drop. The next card is placed face up on the table to start the discard pile, and the remaining undealt cards are placed face down in a stack beside the discard pile to form the stock. In theory any number can play, but it is widely agreed that Tonk is best for two or three players, maybe four. This card remains part of their hand: it is kept face down until used and can be played or discarded in the usual way. Putting down a card to extend a spread is sometimes called hitting. This provides a way of delaying someone you think is about to drop until you can improve your own hand. If you put down a new spread, you cannot drop on any of your next three turns; you must wait until the start of your fourth turn after putting down your book or run before you are allowed to drop. In case of a tie, the nearest to the left of the dealer wins. Many people play that it is illegal to hold a spread in your hand. On the deal (and only on the deal), a hand with five face cards is an. The objective of Tunk is to have the fewest points at the round’s end.

Scores should always add up to zero and the players settle up at the end, paying or receiving according to their final score. All of the normal rules apply for winning, but the losers' scores are pushed up by the value of cards remaining in their hands. If no other players claim Tonk, the player who does have it has won and must be payed double the payoff by each player. Neither are paid, all cards are collected, shuffled, and a new hand is dealt. Otherwise, you complete your turn by discarding one card face up on top of the discard pile. If you "get caught", that is, try to "go down (for low)" and one of your opponents has an equal or lower count, you pay that player a double stake. The Game Cabinet has a Tonk page, with a brief account of the rules. When a player gets rid of all of their cards, they are out. You win if you manage to get rid of all of your cards, or if you have the lowest value of unmatched cards when someone stops the play. If a player’s hand initially sums to 49 or 50 points they must declare it and show their cards, this is a tonk. If a new player joins a game that is underway, the new player sits to the dealer's right. The main pot doesn’t change during a catch, no player wins the pot and no player re antes. The owner of the highest card of the called suit takes the pot. If a player has three or four of a kind, a run(a straight in the same suit) of three or more cards, or cards that fit into runs from other players, he can drop those cards out of his hand, thereby reducing the total value of his hand. This is to make it less easy for the first person who puts down, reducing their hand to two cards, to win simply by dropping at their next turn when the other player(s) still have five cards. In theory any number can play, but it is widely agreed that Tonk is best for two or three players, maybe four. BEST HAND (also known as “beat out”- THE PLAYER THAT WINS HAND OR PLAYER WITH THE LOWEST HAND (COUNTED NUMBERS), HIGH CARDS OF EACH SUIT (SPADES, CLUBS, HEARTS, DIAMOND)-PLAYER WITH THE HIGHEST CARD IN THIS SUIT OFF THE DEAL, LOW CARDS OF EACH SUIT (SPACES, CLUBS, HEARTS, DIAMONDS) THE PLAYER WITH THE LOWEST CARD IN THE SUIT FROM THE DEAL, COLOR PAIR (PLAYER WITH THE HIGHEST COLOR PAIR FROM DEAL) MUST BE SAME COLOR (RED/DIAMOND AND HEARTS OR BLACK/SPADES AND CLUBS) The player who dropped loses ties as usual; if two other players tie for lowest count, the one nearest to the left of the dealer is paid. So for example the winner in a 4-player games scores +3 while the others all score -1. OBJECTIVE OF MYSTERIUM PARK: The objective of Mysterium Park is ... You may end the play at the beginning by placing all your cards face-up on the table.

The Game Cabinet - editor@gamecabinet.com - Ken Tidwell. If the player who dropped has the lowest point count, that player wins and is paid the basic stake by each of the other players. In this game there is also a special payment for going out with two spreads of your own on your first turn: this earns a quadruple payment. Once regular play has started, no one can get a Tonk. The dropper pays the basic stake to everyone who has the same or a lower score, and in addition the player with the lowest score collects a basic stake from each other player.

Afterwards, play continues as normal. Try now this interesting 2 player Tonk card game on your Android Phones & Tablets! The aim is, by drawing and discarding, to form your cards into spreads, which can be books of 3 or 4 equally ranked cards or runs of 3 or more cards in suit, or to dispose of your cards by adding them to existing spreads. After a player draws the last card of the stock, play can continue so long as each player is prepared to take the previous player's discard. At your turn, you have two options. If a player runs out of cards after discarding, the player with the empty hand collects the basic stake from each player. Participating players must add a stake at each deal until the pot is won. Rather than settling in cash after each hand the scores are recorded on paper, plus for winners and minus for losers. The aim is, by drawing and discarding, to form your cards into spreads, which can be books of 3 or 4 equal ranked cards or runs of 3 or more cards in suit, or to dispose of your cards by adding them to existing spreads. To begin, with a shuffled deck (statistical studies show that seven shuffles are best) deal five cards to each player. Tonkout is played for points or for fun but can be played for money with a stake agreed on before the game starts. You are no longer permitted to take the face-up discard having touched the stock. If one player has 50 and another 49, only the player with 50 points is paid. If a player plays all their cards without discarding, this is a “tonk” or the player has “tonked out.” They receive double the stake from each player. Some people add two or more jokers to the deck. Tunk, or Tonk, is a rummy type game played with 2-4 players and with a standard 52 playing card deck. A turn gives two options: Only the top card of the discard should be visible, players are not allowed to rummage through the discard. Players can get rid of their cards by melding them into sets and runs. Scores should always add up to zero and the players settle up at the end, paying or receiving according to their final score. If that player takes multiple hits in the same round of play, he still only has to wait one complete round of play.

This page was written by John McLeod and is based on various sources, including articles posted in rec.games.playing-cards, and information on variations from many correspondents. If more than one player is under 13 the lowest count wins. The Duke recorded Tonk, with Strayhorn, in 1946. Some people play that when a player discards a card that can be played on a book or run currently on the table, the first player to "slap" the deck, can play that card on the appropriate book or run, and then immediately discard an extra card from their hand. A run is three or more cards in the same suit in an increasing or decreasing sequence. Before gameplay can begin, a dealer must be selected. A player who is hit by another player has to wait one turn before going out low, but you do not have to wait after putting down a spread. ALL Players are dealt (5) five cards. In this case the hand is not played and the player with 49 or 50 is paid twice the basic stake by each of the other players. When the deck is "boobed," no player can rummy; you can only tonk. "Big 50" - 50 points dealt to a player - is an automatic win for a double stake.

The play ends when a player does not wish to take from the discard (but rather the empty stock.). On a players turn, their are two fundamental options.



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