They were supposed to sum up all numbers from 1 to 100. just brought back major memories of my childhood, so thank you. If you cast instants in response to your the triggers, you will get more life. Remember, supervillainy is equal parts power and presentation, and few things are as stylish as a life-total powered Doom Laser. Ads by Fandom. Here's the fucking math. This means, the first spell gains you 1 life, the second spell gives you 2 life, the third gives you 3 life etc. You play aetherflux reservoir as your 3rd spell and storm out to 20.

In reaction, you can cast an instant, and then aetherflux triggers again. Contact us. The Original one also resolves and gives you 2 life. Play sigil for either 2 or 4 life (gain 2) Bounce sigil for either 2 or 4 life. Here you go: example: you stormed for seven: 7 * 8 / 2 = you gain 28 life. November 17, 2016 | tnunez. "The number of spells you’ve cast is counted only as Aetherflux Reservoir’s triggered ability resolves. MaRo has said, on DTW, that he always told his teachers that (wanting to be a movie writer), then realized how wrong he was when he started working on Magic, a very mathy game. I'm sure. He then sat back and relaxed, thinking this would take them a few hours to do. The first aetherflux trigger then goes to resolve, and sees you've cast 2 spells this turn. (simplified explanation) Everything before the colon is a cost, so you need to have 50 life to pay with to activate it. This works only if you let each aetherflux trigger resolve before you cast the next spell. If you cast your first spell of the turn, aetherflux triggers and goes onto the stack. Today’s World Domination Rules Tip was written by Trevor Nunez, Deflecting Palm and Dictate of the Twin Gods. Paying 50 life is the cost to activate the ability, so even if something mucks up your crazy supervillain plans, you’re out 50 life. This site works best with JavaScript enabled. Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Man, I'm old. If aetherflux reservoir isn't the first spell you cast you can use ops formula twice and take the difference. 1) Yes. For example, if you cast a spell, then respond to the triggered ability with a second spell, you’ll gain 4 life total. Storm counts ALL spells cast this turn, including those cast by your opponents. Ex. Each Reservoir triggers and resolves and you gain 2 life (1 from each). Gauss however was finished after only a few minutes. Pay 50 life: Aetherflux Reservoir deals 50 damage to target creature or player. You thus have 50 terms all giving 101 and the result is 50*101=5050. To see how much less life you get do the same equation for before you started gaining life. It really slows the game down to "cast spell, gain x life, cast spell, gain x + 1 life" sixteen times.

For example, if you cast a spell, then respond to the triggered ability with a second spell, you’ll gain 4 life total." The first result is 6. 9/20/2016: Aetherflux Reservoir’s first ability doesn’t trigger when you cast Aetherflux Reservoir itself. The number of spells you’ve cast is counted only as Aetherflux Reservoir’s triggered ability resolves. If aetherflux reservoir isn't the first spell you cast you can use ops formula twice and take the difference. Play sigil for either 2 or 4 life (gain 1) Bounce sigil for either 2 or 4 life. Flavor: While most power is used for ordinary, everyday tasks, one shouldn't underestimate its potential for the extraordinary.

Ex. Seems fitting. Why do you gain four based on the ruling? So doing some quick math. http://magiccards.info/rule/602-activating-activated-abilities.html, http://227rsi2stdr53e3wto2skssd7xe.wpengine.netdna-cdn.com/wp-content/uploads/2016/09/Aetherflux-Reservoir-formula.png. | (+) The number of spells you’ve cast is counted only as Aetherflux Reservoir’s triggered ability resolves. You also want to be OVER 50 life, because if you’re at exactly 50 when you activate it… the game will see that you’re at 0 life and you’ll lose before your Doom Laser even resolves! The second result is 210. I'm sure anyone that plays Aetherflux Reservoir has the same problem: You know you have the game... but people still want you to tell you how much life you have. So the life gain is 204. So you are indeed correct. Their teacher gave the class a hard and time consuming exercise as a punishment for something. You play aetherflux reservoir as your 3rd spell and storm out to 20. There's an annecdote claiming the young Gauss discovered this formula as a child in school. Play aetherflux for 4. You can. How does Aetherflux Reservoir work in eDH? How did he do it? Similarly, if you put yourself really low after activating it, your opponent will have a chance to throw a burn spell at you to kill you before you kill them; remember to keep these risks in mind when operating your Doom Laser (as you should with any doomsday device, really). Here's the cheat sheet. Using the same example: if Atherflux was the third spell this turn, you'd subtract 6 from 28, giving you 22 life. Another thing to note, Aetherflux Reservoir only counts the number of spells you have cast this turn. And some people still says that math wouldnt be useful. Is there something specific about the ability you are not clear on?

If you're going to use Wolfram might as well use it to its fullest and type in something like "sum x for x=1 to x=10". For example, if you cast a spell, then respond to the triggered ability with a second spell, you’ll gain 4 life total. Yes.

I'm not sure what you are asking. Once where x is which spell aetherflux was and the second where x is the number of spells you've cast this turn. I was reading the Zur shimmer primer and he mentioned that when you use instants you can stack them for more health per trigger, though i may have miss understood what he meant. Need help with your own blog? The first result is 6.

Add it up, and you get 1+2+3+...+N=N(N+1)/2, which is the life you gained in total.

That's fine. Bone Saw is cast. Bone Saw resolves. You put it on the stack, determine targets, determine and pay costs, then each player needs to pass priority before it resolves. I even made a cheat sheet and placed in in a sleeve. Aetherflux Reservoir It is an ability just like anyone else. Did you bring out Aetherflux this turn? Aetherflux Reservoir Management Procedures. Please enable JavaScript to get the best experience from this site. Fine. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed.

Yeah, 5000 posts. Once where x is which spell aetherflux was and the second where x is the number of spells you've cast this turn. Pay 50 life: Aetherflux Reservoir deals 50 damage to target creature or player. Aetherflux Reservoir Storm Lands 3 x Fortified Village 4 x Botanical Sanctum 3 x Prairie Stream 1 x Canopy Vista 1 x Port Town 3 x Evolving Wilds 2 x Forest 2 x Island 1 x Plains Creatures 4 x Thraben Inspector 4 x Reflector Mage

1 Life for the first spell cast and then another 2 life for the second spell cast. This will certainly speed up your game. To me this is saying that it counts its trigger. Well instead of going through the numbers by order you can start from both sides getting 1+100=101, 2+99=101, and so on. This nets you 9 life instead of 6. It will make things so much easier when dealing "well, are you sure you have that much life?"

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