Also you will have a fair amount of vassals, so the diplo annex costs help. It was last verified for. Attack them early, if Poland is willing to help you out. You can’t afford the other two just yet. −0.075 Monthly autonomy change 4. Brandanberg has quite a veriety of possible enemies at the start of the game. Brandenburg starts with 6 provinces in the HRE with only 57 development. One is for the Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. In my experience, if you set your rivals early, they tend to seek stronger allies which will slow down your conquests. If TO has a strong ally such as Bohemia at start, let poland fight them alone and drain each others resources. Please see the. Wait till December 1st. After sorting your rivals and allies, the first thing you want to do before unpausing is to set your mission to. Build spy network on pomerania.

So I recommend you ally them only if they take the decision to PU Lithuania. Later you get an event to end the union. +3 Monarch military skill (for future monarchs)Note: The Prussian monarchy doesn't set a minimum of 3 for rulers, but directly increases their mil… It is possible at any time to spend 50 military power to gain 10 militarization. Mecklenberg is a good target to rival as they have small allies, which you can take on early. Target your smallest rival first before you eclipse. Fabricate on as many provinces as you can from a nation before you declare war on them, to reduce the admin needed to core as well as to reduce aggressive expantion. Note- Although Brandenburg starts with Prussian national ideas, the army bonuses don’t kick in till Idea number 3. Start building galleys as soon as you can. Then you can form prussia, if you have the needed provinces. You can also do a couple of HRE achievements by becoming the emperor and later dismantling HRE. After this event, you should get as many of them as possible while the discount is active. The only reason you would do it is because you want to form an empire. If you don’t ally Poland, I recommend allying another HRE elector. Due to the way ruler stats are calculated, it gives a 5/8 (62.5%) chance of getting a 6 ruler. Once they're all happy with you, start speaking to other random people and keep them friendly. Once you are emperor, you can take on smaller HRE nations slowly.

However, once inner quarrels are settled and the homeland is secured it can easily become one of the most entertaining yet still challenging nations. Poland / Denmark has captured Danzig and/or Königsberg! Next you wait about five years then have poland and bohemia smack the ever loving shit out of The Hansa for you. Take Neumark in the first war and give poland bare minimum of provinces so they don’t lose trust in you. So your army is very average at the start. Brandenburg is an elector inside of the Holy Roman Empire, HRE.

Attack as soon as you have a claim either by event or otherwise. Having this government ensures: 1. Note that the latter two decisions will elevate the nation to kingdom rank and will consequently make it leave the Holy Roman Empire unless it is an elector. Some more military events give you army professionalism, tradition and monarch points too. After that the 2 provinces from pomerania you take the mission, then fab claim on the other. I usually go quality, admin, diplo, then offensive, and defensive for those space marines.

These are very easy to grab. During this time, refrain from spending any monarch points as we'll be using them when the Institution hits (You shoudln't need to upgrade any technology yet). Prussia (German: Preußen) is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire). It also exists in campaigns started in 1525 or later. They won’t ally you at the start, but they will RM you. Neumark– You get nermark for 100 ducats early game from TO. The real challenge is early game though. You may want to restart until your enemies align with your rivals, or at least as many as possible, although this isn't necessary.

Your income should also be enough to keep 2-3 +1 advisors of your choice (be sure to put your army maintenance back down again). © Valve Corporation. Pomerania - SInce they start off with Stolp and will provide us with a land connection to, Bohemia - Since they rival us most of the time and will allow us to more easily gain a strong. But once you get all national ideas done along with couple of military ideas, your armies are basically unbeatable and you will have very high army tradition which means godlike generals too, making wars very easy. -You can always leave the HRE as well, but I wouldn’t recommend it. Later change to Teutonic order, Brunswick and others depending on how the game progresses. This item has been removed from the community because it violates Steam Community & Content Guidelines. To avoid that, you should start the next small war before ending the first one, for the duration of coring conquered province. All trademarks are property of their respective owners in the US and other countries. You will lose the emperorship once you convert to Protestant and reformed anyways, at least until you win the religious war if you are inclined to do that. Decide between Russia and Ottomans mid game, as you will ally one and expand in the other direction. And it will set you back a few decades.

-If you take a province from HRE, the emperor will ask for the unlawful land back and if you refuse, it leads to some unrest and negative opinion modifiers. Because if they don’t, there’s a good chance they will get beat up by Teutonic and livonian orders and Bohemia. D: If this is your situation, you're in for a bit more troublesome run. Brandenburg starts as an HRE elector. The Prussian Monarchy is a unique government type available only for Prussia that gives a major advantage in military power income. So firing the court and country disaster is not worth it. Its not that hard once you get over the first few years. Has an administrative technology of at least 10. You can choose literally any ideas depending on how you want to play. You will have to take a few loans but having Bohemia under PU early game is well worth it. And you are in the HRE, so expansion can get rather slow because of aggressive expansion and demand for unlawful territory by the emperor. The Prussian Monarchy is a unique government type available only for Prussia that gives a major advantage in military power income. Outdated guide, but forming Prussia is always a blast. Brunswick, Magdeburg or Anhalt should do the trick for now. Brandenburg used to be the most OP choice when forming Prussia, but it has since been more rewarding (i've found) to do it as literally anyone else. If not, ally one of the HRE electors to guarantee emperorship. Next ideas you can go whatever you like. Instructions not clear, formed germany instead, Why Palatinate though? RM them, don’t ally. Emperor cannot demand land back if you are at war or if you have a core on the province. Once you have naval superiority over Denmark and its subjects, you can start taking Danish lands.

Austria, Saxony and Poland, if they look strong. And you fulfil a mission giving you free claims on Pomerania. Once you form Prussia, you get claims on the TO provinces and your government type changes to Prussian monarchy which has some very good modifiers. Ally Poland, set Neumark as vital and wait for PLC to dow Teutons. If you have a lot of rebel issues, you can always choose the religious unity policy later. And that’s why I recommend restarting until they don’t have any strong allies, such as Bohemia, Poland/Lithuania or Denmark.

Its a 50-50 chance, with better odds if you don’t rival them at the start.

You can also buy militarization by spending mil points, but your armies are already unbeatable so its not necessary. You will usually get the provinces before getting to admin tech 10.

You will usually get the provinces before getting to admin tech 10. very convenient with no bloodshed. With the new mission system, it turns out to be more profitable if you force vassalize Pomerania, then proceed to do the same with Teutons. +10 Maximum absolutism 5. Poland, Riga, Teuton, Livonians, and Pomerania are all nations that can form Prussia. Conquest of HRE minors will be slow early game because of AE. They can be a strong ally, but they want the same provinces which you need to form Prussia. It fulfils a mission and gives you some much needed money and trade power. So if you form Germany which automatically upgrades your government, you will leave the HRE as well.

A basic walkthrough to form the mighty kingdom of Prussia!

At full militarization, you get bonus for discipline, manpower recovery and land maintenance cost. I hope this walkthrough proved to be of some help to someone.

Brandenburg starts fairly weak in close proximity to some bigger nations such as Bohemia, Poland and Denmark. Brandenburg starts as an Elector of the HRE, eight provinces that total 65 development, and a chance for an event that allows to buy Neumark and drambug from the Teutonic Order for 100 Ducats, if Brandenburg has less than 3 loans. As we're waiting for the Renaisance to spawn, continue speaking to your allies and other electors. Allies for start should be Saxony, Poland, Austria. While you don't have anyone in particular to talk to, you should be fabricating claims on all of your neighbours.



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