Nachdem Chain zur OB ja leider ziemlich verändert wurde (höhere Kosten bei geringerer Wirkung), bin ich heute inzwischen auch eher ein Fan von LMP + Fork: also an mehreren Stellen in einen Mob-Gruppe hineinschießen & von dort aus eben auch noch eine Projektil-Gabelung. Quote this Post " Ceryneian wrote: It really blows my mind why people use things like Chain with LS. CHAIN Once again, conditional. Möchtest du Begriffe und Gemmen-Tooltips lieber auf Deutsch oder Englisch sehen?
Spiritual successor to Diablo 2, Press J to jump to the feed. Pierce is better than nothing but ruins chains and forks. FORK Conditionally, this would make fork fall in line with other gems when the condition is not met and would infact penalize you less for not being in the correct position for fork to hit.
[3.11] Hexe Explosiver Tod & Leichenexplosion [OP] für ganzes kontend, [3.11] Zauberschwinger - Explosiver Tod (Spellslinger - Volatile Dead) | Nekromantin, [3.11] Rundumschlag - Schlächter (Sweep - Slayer) mit der Leerenschmiede (Voidforge), [3.12] Anfängerfreundlich Impale Cyclone Build Ssf hc viabal (Neue Quali Gem Info+Items), Eternal Unity rekrutiert (90+ Spieler, 10 Guild Stash Tabs + aktiver Teamspeak3). Last edited by Ceryneian on Dec 16, 2015, 10:25:46 PM . Unlike chain, which you can hit from any direction and expect it to bounce to a target in the vicinity, fork works like frostblades and should have a heavy reward similar to Pierce when it works successfully. Fork is rarely used because Chain gives "auto targetting" to 2 more targets and both have a less modifier. It is not possible to get a fission reaction. Sind diese nicht übertrieben hoch oder dein Equip gibt dir einen enormen Damage-Boost ist der Schaden deiner Skills wirklich bescheiden. If a projectile forks, it splits into two identical projectiles which each travel at a 60 degree angle from the projectile's original path. Chain/LMP/GMP/Fork etc. Pierce overtook chain for a while because a Drillneck gives an insane amount of damage ontop of the pierce more damage modifier. Is there a sweet spot? I do agree though that they should not give special treatment by adding More damage to some skills, that puts less weight on utility for sure.
Plan out your skill tree . Aber wie fast jeder weiß, probieren geht über studieren also GEMs ranholen und abdafür . This would make chain less penalizing when you are not even hitting more than one target and could create more single target viable options.
Projectiles that are the result of a fork cannot themselves fork. Wenn man es mit den Mana-Kosten hinbekommt, ist eine GMP-Chain-Kombination aber zB bei LA immer noch sehr sehr wirkungsvoll.
Spoiler.
Da ich (leider) noch keinen Chain Gem gefunden habe, meine Frage.. wäre der besser als Fork? 200% ist ja schon wirklich happig . Wir versuchen dir auf Exiled.eu möglichst viele Tooltips (z.B. I understand what each one does mechanically, but which is strongest in your opinion for various situations? If you can feed chain - chain is better. Its easy chain>2+pierce>fork>1pierce but pierce is easiest to get with no real investment from tree(in most cases) wich makes it an easy choice in most cases. Don't use chain with pierce. Right now there is somewhat of an unbalance in these three gems because of their behavior and rewards. A powerful build planner for Path of Exile. Don't worry, you don't have to be a programmer to contribute to issues or documentation. all of a sudden you have 3-4x the damage. ich habe vor Kurzem meinem Ranger von Lesser Multiple Projectiles auf Fork umgestellt und bin recht begeistert….